Difference between revisions of "EUD Editor 2"
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[[File:Eudeditor2dateditbasic.JPG]] | [[File:Eudeditor2dateditbasic.JPG]] | ||
| − | * Hit Points: This is the amount of health the unit has | + | * [[Hit Points]]: This is the amount of health the unit has |
| − | * Shields: | + | * [[Shields]]: |
| − | * | + | * [[Upgrades]]: |
=====Advanced===== | =====Advanced===== | ||
| + | |||
| + | Here we have | ||
| + | |||
| + | [[File:Eudeditor2dateditadvanced.JPG]] | ||
| + | |||
| + | * [[Special Ability Flag]]: | ||
| + | |||
| + | * Other Properties: | ||
| + | |||
| + | |||
=====Sound===== | =====Sound===== | ||
| + | |||
| + | [[File:Eudeditor2dateditsound.JPG]] | ||
| + | |||
| + | * Ready: | ||
| + | |||
| + | * Yes (First): | ||
| + | |||
| + | * Yes (Last): | ||
| + | |||
| + | * What (First): | ||
| + | |||
| + | * What (Last): | ||
| + | |||
| + | * Annoyed (First): | ||
| + | |||
| + | * Annoyed (Last): | ||
=====Graphics===== | =====Graphics===== | ||
| + | |||
| + | [[File:Eudeditor2dateditgraphics.JPG]] | ||
=====StarEdit===== | =====StarEdit===== | ||
| + | |||
| + | [[File:Eudeditor2dateditstaredit.JPG]] | ||
=====AI Actions===== | =====AI Actions===== | ||
| + | |||
| + | [[File:Eudeditor2dateditaiactions.JPG]] | ||
====Weapon==== | ====Weapon==== | ||
| + | |||
| + | [[File:Eudeditor2dateditweapon.JPG]] | ||
| + | |||
| + | =====[[Damage Properties]]===== | ||
| + | |||
| + | * [[Damage]]: | ||
| + | |||
| + | * [[Bonus]]: | ||
| + | |||
| + | * [[Factor]]: | ||
| + | |||
| + | * [[Cooldown]]: | ||
| + | |||
| + | * [[Upgrade]]: | ||
| + | |||
| + | * [[Damage (2)]]: | ||
| + | |||
| + | * [[Effect]]: | ||
| + | |||
| + | * [[Unused]]: | ||
| + | |||
| + | =====Weapon Display===== | ||
| + | |||
| + | * Label: | ||
| + | |||
| + | * Error Message: | ||
| + | |||
| + | =====Graphical Properties===== | ||
| + | |||
| + | * Behavior: | ||
| + | |||
| + | * Graphics: | ||
| + | |||
| + | * Icon: | ||
| + | |||
| + | * Attack: | ||
| + | |||
| + | * Launch Spin: | ||
| + | |||
| + | * X Offset: | ||
| + | |||
| + | * Y Offset: | ||
| + | |||
| + | * Remove After: | ||
| + | |||
| + | =====Weapon Range===== | ||
| + | |||
| + | * Minimum: | ||
| + | |||
| + | * Maximum: | ||
| + | |||
| + | =====Splash Radius===== | ||
| + | |||
| + | * Inner: | ||
| + | |||
| + | * Middle: | ||
| + | |||
| + | * Outer: | ||
| + | |||
| + | =====Target Flags===== | ||
====Flingy==== | ====Flingy==== | ||
| + | |||
| + | [[File:Eudeditor2dateditflingy.JPG]] | ||
| + | |||
| + | * Sprite: | ||
| + | |||
| + | * Top Speed: | ||
| + | |||
| + | * Acceleration: | ||
| + | |||
| + | * Halt Distance: | ||
| + | |||
| + | * Turn Radius: | ||
| + | |||
| + | * Move Control: | ||
| + | |||
| + | * Unused: | ||
====Sprite==== | ====Sprite==== | ||
| + | |||
| + | [[File:Eudeditordateditsprite.JPG]] | ||
| + | |||
| + | * Image: | ||
| + | |||
| + | * Visable / Use: | ||
| + | |||
| + | * Selection Circle: | ||
| + | |||
| + | * Vertical Position: | ||
| + | |||
| + | * Health Bar: | ||
| + | |||
| + | * Preview: | ||
====Image==== | ====Image==== | ||
| + | |||
| + | [[File:Eudeditor2dateditimage.JPG]] | ||
=====Graphic Properties===== | =====Graphic Properties===== | ||
| + | |||
| + | * GRP File: | ||
| + | |||
| + | * iScript ID: | ||
| + | |||
| + | * Preview: | ||
| + | |||
| + | * Function: | ||
| + | |||
| + | * Remapping: | ||
| + | |||
| + | * Script: | ||
| + | |||
| + | # Init: | ||
| + | # Death: | ||
| + | # GndAttkInit: | ||
| + | # AirAttkInit: | ||
| + | # Unused1: | ||
| + | # GndAttkRpt: | ||
| + | # AirAttkRpt: | ||
| + | # CastSpell: | ||
| + | # GndAttkToldle: | ||
| + | # AirAttkToldle: | ||
| + | # Unused2: | ||
| + | # Walking: | ||
| + | # WalkingToldle: | ||
| + | # SpecialState1: | ||
=====General Properties===== | =====General Properties===== | ||
| + | |||
| + | [[File:Eudeditor2dateditgenprop.JPG]] | ||
| + | |||
| + | * General Properties: | ||
| + | |||
| + | * Additional Overlay Position: | ||
| + | |||
| + | # Attack: | ||
| + | # Damage: | ||
| + | # Special: | ||
| + | # Landing: | ||
| + | # Lift-Off: | ||
| + | # Shield: | ||
====Upgrade==== | ====Upgrade==== | ||
| + | |||
| + | [[File:Eudeditor2dateditupgrade.JPG]] | ||
| + | |||
| + | * Icon: | ||
| + | |||
| + | * Label: | ||
| + | |||
| + | * Base Cost: | ||
| + | |||
| + | # Mineral: | ||
| + | # Gas: | ||
| + | # Time: | ||
| + | |||
| + | * Factor Cost: | ||
| + | |||
| + | # Mineral: | ||
| + | # Gas: | ||
| + | # Time: | ||
| + | |||
| + | * Upgrade Properties: | ||
| + | |||
| + | # Max: | ||
| + | # Unknown: | ||
| + | # Race: | ||
| + | # Broodwar: | ||
====Tech==== | ====Tech==== | ||
| + | |||
| + | [[File:Eudeditor2datedittech.JPG]] | ||
| + | |||
| + | * Icon: | ||
| + | |||
| + | * Label: | ||
| + | |||
| + | * Cost: | ||
| + | |||
| + | # Mineral: | ||
| + | # Gas: | ||
| + | # Time: | ||
| + | # Energy: | ||
| + | |||
| + | * Technology Properties: | ||
| + | |||
| + | # Race: | ||
| + | # Broodwar: | ||
| + | # Unused: | ||
| + | # Unknown: | ||
====Order==== | ====Order==== | ||
Latest revision as of 14:11, 28 October 2020
Overview[edit]
EUD Editor 2 is one of the main tools used by map creators to add EUDs (Extended Unit Deaths) to their maps.
Installation[edit]
Installation is as easy as
Troubleshooting[edit]
Unhandled Exception[edit]
Typically this error is seen when you try to save or compile a map, but the program doesn't have local administrative rights. Below is a screenshot of the error you might see. Taken on a Windows 10 Pro machine.
To fix this problem, you need to right click on the executable file, go to properties, select compatibility tab, then change for all users to have it run as administrator.
Sections[edit]
Settings[edit]
Files[edit]
DatEdit[edit]
Unit[edit]
The initial tab when you open DatEdit is the Unit tab. This contains all of the units within the game, and you can click on them in one of two different ways. Either with the icons in the upper left, or the list in the lower left.
Changes throughout the list that are no longer the default are displayed in red, whereas the units that remain unchanged show as white.
Basic[edit]
The basic tab has exactly what you'd think it would have - the basic unit information. Below is a screenshot of what you can expect to see; and then we'll go over what each value means.
- Hit Points: This is the amount of health the unit has
- Shields:
- Upgrades:
Advanced[edit]
Here we have
- Other Properties:
Sound[edit]
- Ready:
- Yes (First):
- Yes (Last):
- What (First):
- What (Last):
- Annoyed (First):
- Annoyed (Last):
Graphics[edit]
StarEdit[edit]
AI Actions[edit]
Weapon[edit]
Damage Properties[edit]
Weapon Display[edit]
- Label:
- Error Message:
Graphical Properties[edit]
- Behavior:
- Graphics:
- Icon:
- Attack:
- Launch Spin:
- X Offset:
- Y Offset:
- Remove After:
Weapon Range[edit]
- Minimum:
- Maximum:
Splash Radius[edit]
- Inner:
- Middle:
- Outer:
Target Flags[edit]
Flingy[edit]
- Sprite:
- Top Speed:
- Acceleration:
- Halt Distance:
- Turn Radius:
- Move Control:
- Unused:
Sprite[edit]
- Image:
- Visable / Use:
- Selection Circle:
- Vertical Position:
- Health Bar:
- Preview:
Image[edit]
Graphic Properties[edit]
- GRP File:
- iScript ID:
- Preview:
- Function:
- Remapping:
- Script:
- Init:
- Death:
- GndAttkInit:
- AirAttkInit:
- Unused1:
- GndAttkRpt:
- AirAttkRpt:
- CastSpell:
- GndAttkToldle:
- AirAttkToldle:
- Unused2:
- Walking:
- WalkingToldle:
- SpecialState1:
General Properties[edit]
- General Properties:
- Additional Overlay Position:
- Attack:
- Damage:
- Special:
- Landing:
- Lift-Off:
- Shield:
Upgrade[edit]
- Icon:
- Label:
- Base Cost:
- Mineral:
- Gas:
- Time:
- Factor Cost:
- Mineral:
- Gas:
- Time:
- Upgrade Properties:
- Max:
- Unknown:
- Race:
- Broodwar:
Tech[edit]
- Icon:
- Label:
- Cost:
- Mineral:
- Gas:
- Time:
- Energy:
- Technology Properties:
- Race:
- Broodwar:
- Unused:
- Unknown: